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Mike

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Everything posted by Mike

  1. As noted on the release page, new skills are not yet made available for players in release TAINTED-2.2.
  2. Full-HD is unavailable at this time. Please understand that our community project is a collection of diverse teams and often solitary developers. High resolution options other than 1366x768 are being worked on by @Necrolis. We have no estimated date of arrival yet, since Nec has other duties that are of higher priority.
  3. Mike

    Great work!

    Open source software and our project are tightly knit together, you know...
  4. Hello @Albraxes That is the intended behaviour. As we noted on the release page: New skills are not available for player use in the TAINTED-2 series of releases. What you can currently see is just a static preview of the skill tree expansions that can't be interacted with in any way. The ability to use the new skills will be enabled in the upcoming release series, TAINTED-3, along with many other new features and bug fixes. Unfortunately, TAINTED-3 is still a ways off, and I can't accurately estimate when it will arrive.
  5. Update: The following community-requested features are now confirmed to be in development: Active 'charm zone' in main inventory Automatic gold pickup Hotkey shortcuts for inventory management
  6. Many of you guys asked me to set up a Discord server for D2EE, so I did just that.

    Feel free to join: https://discord.gg/RbBzMcG 👈

  7. until

    Thanks to everyone who showed up to the premiere!
  8. until
    Celebrate D2EE's third anniversary by joining the official trailer premiere and stay tuned for more teasers about the project's progress!
  9. We are pleased to announce that the TAINTED-2.2 revision of the Enhanced Edition is now available. It is strongly recommended that all current TAINTED-2 series users upgrade to TAINTED-2.2. New in this release: Fixed: Issues and crashes related to the inventory and NPC trade panels should now be fixed [fix] Fixed: Gold should now drop less frequently from regular monsters [fix] Fixed: The Summoner's skillset was reverted to vanilla skills. This is a temporary fix to make it easier to progress through Act 2. [fix] Misc: Removed more unnecessary files from Patch_D2.mpq [optimization] Misc: The Enhanced Edition installers should now automatically detect your Diablo II installation folder and install files into the correct subdirectory without the need for manual path entry. Advanced users can, of course, install the files to any directory and manually carry them over to their desired location. [convenience]
  10. Urgent: It seems that inventory issues still persist in some installations. Another hotfix release will be uploaded soon that will, hopefully, eliminate those issues once and for all.
  11. We are pleased to announce that the TAINTED-2.1 revision of the Enhanced Edition is now available. It is strongly recommended that all current TAINTED-2 users upgrade to TAINTED-2.1. This is a hotfix release that introduces no new features compared to TAINTED-2. Fixed: Inventory issues and crashes when using Classic resolution mode (hopefully) Misc: Removed unnecessary files from Patch_D2.mpq D2SE: Glide should now work correctly
  12. Updated the installer to include glide3x.dll. Hopefully this will prevent Glide issues from happening on new installs. Meanwhile, some users are reportedly experiencing issues with the inventory panel, such as an inability to place items in the inventory and crashes when viewing the inventory. We're looking into these problems. We have now confirmed that there is a bug with the inventory, and we are working on a fix. Update: The inventory panel bugs will be fixed in revision TAINTED-2.2.
  13. Thank you for the report. Seltsamuel's D2SE Modmanager should install glide3x.dll automatically. If the file is present but Glide still does not work, it may be helpful to run D2VidTest, found under D2SE's Display Options, and restart the computer.
  14. Thank you for the report. I have a fix for your issue @NxHunter I determined that having the Enhanced Edition render correctly in windowed mode via Cactus is achieved by following these steps: set the "-w -3dfx" flags in Cactus, run glide-init.exe found in your game directory, navigate to settings under Mainmenu, tick the window-mode parameter and close glide-init.exe, proceed to Launch the Cactus platform. If you wish to play in full-screen mode again after that, you will have to untick the window-mode parameter in glide-init.exe, as those settings are written to your computer's registry and apply globally, not on a per-platform basis. Notes: the issue occurs because the Game.exe executable defaults to the unsophisticated DirectDraw video mode when launched with the "-w" flag. The additional "-3dfx" flag is necessary to enable the more advanced video modes, like Glide. However, Sven Labusch's Glide wrapper defaults to full-screen mode, therefore it is necessary to modify the above-mentioned setting parameter if windowed mode is desired.
  15. We are pleased to announce that the TAINTED-2 revision of the Enhanced Edition is now available. Please consult the release notes on the file page for information about features and issues.
  16. 373 downloads

    ReShade is a generic post-processing injector for games and video software developed by crosire. If you would like your Enhanced Edition to look similar to our screenshots and videos, we recommend installing ReShade and using our preset. For the preset to work correctly, ensure you select the following shaders during ReShade installation: AdaptiveSharpen.fx Bloom.fx Clarity.fx FilmicPass.fx LevelsPlus.fx Technicolor.fx UIMask.fx Vignette.fx In our preset, we also make use these two shaders freely available on GitHub: Comic.fx (gives the game's assets a slightly smoothed look and intensifies black borders) ArcaneBloom.fx (makes smart adaptive adjustments to brightness levels) Place their files in the respective subdirectories of your reshade-shaders folder. It is not recommended to install more shaders (unless you know what you are doing). Each additional shader will make the shader compilation process take longer as well as negatively impact the game's performance if enabled. Inside the Preset.zip available here, you will find our preset itself (Enhanced Edition Preset.ini), which you should place in your game directory, and a PNG file (UIMask.png) which goes to your reshade-shaders/Textures folder. The purpose of the UIMask.png file is to prevent some shaders from affecting a specific section of the screen. Please note that the UIMask.png file is designed to work with the Widescreen (16:9) resolution mode and is incompatible with the Classic (4:3) mode. If you've done everything as described, you should be able to enable the preset in-game and enjoy visuals equivalent to what you see in our screenshots and videos. However, be advised that the final effect may vary depending on your specific hardware setup, display settings and other factors. You may also want to adjust some of the preset's settings, such as the intensity of sharpening and bloom effects, to suit your personal preferences and specific setup.
  17. Version TAINTED-2.2

    344 downloads

    Revision: TAINTED-2.2 Issues to be aware of in this pre-alpha release: Gamma and contrast correction don't work in windowed mode & Widescreen (16:9) mode does not display correctly when in windowed mode [fixed issue] Fix: to launch the Enhanced Edition in windowed mode via Cactus, follow the instructions in this post When operating in Widescreen (16:9) resolution mode, the game's built-in screenshot functionality does not work as intended (screenshots are corrupted) [bug] Recommendation: you can use ReShade to to circumvent this bug The limit of summoned minions is not enforced correctly, allowing the player to summon potentially infinite minions [bug] Recommendation: do not play summoner-type character builds to avoid this bug The limit of set traps is not enforced correctly, allowing the player to set potentially infinite traps [bug] Recommendation: do not play character builds using traps to avoid this bug The Unsummon skill does not work as intended [bug] Recommendation: do not play summoner-type character builds to avoid this bug Using the Potion of Regret to reset attributes and skills will crash the game [bug] Recommendation: do not purchase or use the Potion of Regret to avoid this bug Some interface panels may have transparency issues, such that allow you to see through elements that are supposed to be dark in colour [minor issue] Under rare circumstances, hostile areas may be populated with non-standard shrine types that may act unexpectedly and potentially crash the game when used [warning] Portal shrines may crash the game when used but are disabled and should not spawn under normal circumstances [warning] Features included in this pre-alpha release: Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress] A comprehensive character statistics panel [mostly done] Expanded personal inventory storage capacity [mostly done] Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done] Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done] PlugY multi-page stash and shared stash compatibility [compatible] Sven's Glide wrapper compatibility [compatible] ALchemy 3D sound compatibility [compatible] More explanatory labels for mercenary companions [mostly done] Fully equippable mercenary companions [in progress] Features only partially included in this pre-alpha release: New skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress] Notes: new skills are implemented but none of them are made available to player characters in this release Ability to reset attributes and skills [in progress] Notes: due to a bug, there is currently no way of resetting skills, but attributes can be freely redistributed as described on the character statistics panel Unique graphics for each Unique and Set item [in progress] Notes: only select Unique and Set items have unique graphics at this time Throwing potions made viable [in progress] Notes: throwing potions are made available for purchase from alchemy vendors, but no other changes to increase their viability have been made yet An AI overhaul of mercenary companions [in progress] Notes: all mercenary companions received new, more aggressive and generally smarter AI, but work in this regard has just started An in-depth overhaul of the Lord of Terror encounter [in progress] Notes: the overhaul is purely cosmetic as of now - Diablo received new voice lines and sound effects An in-depth overhaul of the Summoner/Jazreth encounter [in progress] Notes: Jazreth the Summoner received new, greatly improved AI, new voice lines, a new look (more lore-correct for a Vizjerei mage), but the related Arcane Sanctuary map revisions are not available yet, which may make dodging his attacks much more difficult than intended Addition of NPC allies to hostile areas [in progress] Notes: Rogue scouts have been added to select Act 1 wilderness areas; if slain by monsters, they will turn into hostile Dark Rangers Features not included in this pre-alpha release:
  18. Version TAINTED-2.2

    2417 downloads

    Revision: TAINTED-2.2 Issues to be aware of in this pre-alpha release: When operating in Widescreen (16:9) resolution mode, the game's built-in screenshot functionality does not work as intended (screenshots are corrupted) [bug] Recommendation: you can use ReShade to to circumvent this bug The limit of summoned minions is not enforced correctly, allowing the player to summon potentially infinite minions [bug] Recommendation: do not play summoner-type character builds to avoid this bug The limit of set traps is not enforced correctly, allowing the player to set potentially infinite traps [bug] Recommendation: do not play character builds using traps to avoid this bug The Unsummon skill does not work as intended [bug] Recommendation: do not play summoner-type character builds to avoid this bug Using the Potion of Regret to reset attributes and skills will crash the game [bug] Recommendation: do not purchase or use the Potion of Regret to avoid this bug Some interface panels may have transparency issues, such that allow you to see through elements that are supposed to be dark in colour [minor issue] Under rare circumstances, hostile areas may be populated with non-standard shrine types that may act unexpectedly and potentially crash the game when used [warning] Portal shrines may crash the game when used but are disabled and should not spawn under normal circumstances [warning] Features included in this pre-alpha release: Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress] A comprehensive character statistics panel [mostly done] Expanded personal inventory storage capacity [mostly done] Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done] Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done] PlugY multi-page stash and shared stash compatibility [compatible] Sven's Glide wrapper compatibility [compatible] ALchemy 3D sound compatibility [compatible] More explanatory labels for mercenary companions [mostly done] Fully equippable mercenary companions [in progress] Features only partially included in this pre-alpha release: New skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress] Notes: new skills are implemented but none of them are made available to player characters in this release Ability to reset attributes and skills [in progress] Notes: due to a bug, there is currently no way of resetting skills, but attributes can be freely redistributed as described on the character statistics panel Unique graphics for each Unique and Set item [in progress] Notes: only select Unique and Set items have unique graphics at this time Throwing potions made viable [in progress] Notes: throwing potions are made available for purchase from alchemy vendors, but no other changes to increase their viability have been made yet An AI overhaul of mercenary companions [in progress] Notes: all mercenary companions received new, more aggressive and generally smarter AI, but work in this regard has just started An in-depth overhaul of the Lord of Terror encounter [in progress] Notes: the overhaul is purely cosmetic as of now - Diablo received new voice lines and sound effects An in-depth overhaul of the Summoner/Jazreth encounter [in progress] Notes: Jazreth the Summoner received new, greatly improved AI, new voice lines, a new look (more lore-correct for a Vizjerei mage), but the related Arcane Sanctuary map revisions are not available yet, which may make dodging his attacks much more difficult than intended Addition of NPC allies to hostile areas [in progress] Notes: Rogue scouts have been added to select Act 1 wilderness areas; if slain by monsters, they will turn into hostile Dark Rangers Features not included in this pre-alpha release:
  19. 41 downloads

    This icon pack includes 27 skill icons in bitmap format for your Diablo II modding purposes. If you use this icon pack in your Diablo II modding project, you must adequately credit the following contributors as icon designers and list their links as shown below: Lorc (http://lorcblog.blogspot.com) Delapouite (http://delapouite.com) Skoll (https://game-icons.net) Zeromancer (https://game-icons.net) Mike Millaire (https://millaire.com) The icon pack is derived from game-icons.net resources (licensed under CC BY 3.0) and original Diablo II assets. Your may only use this icon pack as permitted by the Diablo II End User License Agreement and our Terms of Use.
  20. 52 downloads

    This icon pack includes 28 skill icons in bitmap format for your Diablo II modding purposes. If you use this icon pack in your Diablo II modding project, you must adequately credit the following contributors as icon designers and list their links as shown below: Lorc (http://lorcblog.blogspot.com) Delapouite (http://delapouite.com) Skoll (https://game-icons.net) Zeromancer (https://game-icons.net) Mike Millaire (https://millaire.com) The icon pack is derived from game-icons.net resources (licensed under CC BY 3.0) and original Diablo II assets. Your may only use this icon pack as permitted by the Diablo II End User License Agreement and our Terms of Use.
  21. A couple of recent screenshots taken at 1920x1080, from the internal development build. Please note: what you see is a work in progress. Also note: these are actual gameplay screenshots (with ReShade), not some ESRGAN-upscaling shenanigans
  22. If you have any feature requests, post them in this topic. A community wishlist is being compiled that will help guide the project's development. Community Wishlist: unique abilities for each class after doing a special quest [post link] special gems mixed with Horadric Cube (example: Ruby + Sapphire = Charoite) [post link] body parts obtained through PVP battle to craft gear with alchemical properties [post link] expand/revise the Horadric Cube crafting system (Hit Power, Blood, Caster, Safety items) [post link] revise ethereal items [post link]
  23. Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics Currently planned in-development features include, but are not limited to: Engine extensions [in progress] ↳ Being worked on by Kingpin, Szumigajowy and Ogodei Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress] ↳ Interface art remade for HD by Mike Millaire ↳ Temporary high resolution solution coded by dav92 currently in place ↳ New advanced graphics driver being worked on by Necrolis A comprehensive character statistics panel [mostly done] ↳ Statistics panel extension coded by HarvestWombs ↳ Interface layout by Mike Millaire Expanded personal inventory storage capacity [mostly done] ↳ Temporary high resolution solution coded by dav92 currently in place Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done] ↳ Temporary high resolution solution coded by dav92 currently in place Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done] ↳ Temporary high resolution solution coded by dav92 currently in place PlugY multi-page stash and shared stash compatibility [compatible] ↳ PlugY stash is a temporary solution (PlugY is unstable and prone to errors) ↳ New stash solution being worked on by Szumigajowy Sven's Glide wrapper compatibility [compatible] ↳ Sven's wrapper is a temporary solution (was designed with 800x600 in mind) ↳ New advanced graphics driver being worked on by Necrolis ALchemy 3D sound compatibility [compatible] 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress] ↳ Skills being worked on by Mike Millaire ↳ Skill icons by Lorc, Delapouite, Carl Olsen, Skoll, Zeromancer, cla$$ics and Mike Millaire Ability to reset attributes and skills [in progress] ↳ Being worked on by Szumigajowy Ability to enhance items [in progress] ↳ Being worked on by Szumigajowy Unique graphics for each Unique and Set item [in progress] ↳ Being worked on by Mike Millaire ↳ Item graphics contributed by Nephretes, Radament, Barby, AlphA and Mike Millaire New Unique items [not started] New item Sets [not started] Addition of new items to existing Sets (where it makes sense) [not started] Throwing potions made viable [in progress] ↳ Being worked on by Mike Millaire More explanatory labels for mercenary companions [mostly done] ↳ Mercenary label extension coded by Myhrginoc An AI overhaul of mercenary companions [in progress] ↳ Being worked on by Mike Millaire and Ogodei Fully equippable mercenary companions [in progress] ↳ Temporary solution coded by dav92 currently in place New mercenary companion types/classes [in progress] ↳ Design being worked on by Mike Millaire ↳ Code being worked on by Szumigajowy and Kingpin An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [in progress] ↳ Design being worked on by Mike Millaire ↳ Code being worked on by Szumigajowy and Kingpin An in-depth overhaul of the Lord of Terror encounter [in progress] ↳ Being worked on by Mike Millaire An in-depth overhaul of the Summoner/Jazreth encounter [in progress] ↳ Being worked on by Mike Millaire Other boss encounter overhauls [not started] Addition of new boss encounters [not started] Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [in progress] ↳ Being worked on by Mike Millaire Addition of new optional areas to explore [not started] Additional NPCs to interact with in existing areas [not started] Addition of NPC allies to hostile areas [in progress] ↳ Being worked on by Mike Millaire New quest system [in progress] ↳ Being worked on by Kingpin and Szumigajowy NPC system extensions [in progress] ↳ Being worked on by Kingpin and Szumigajowy Addition of new content/storylines for Nightmare and Hell difficulties [in progress] ↳ Being worked on by Mike Millaire Active 'charm zone' in main inventory [in progress] ↳ Being worked on by Szumigajowy Automatic gold pickup [in progress] ↳ Being worked on by Szumigajowy Hotkey shortcuts for inventory management [in progress] ↳ Being worked on by Szumigajowy Please note that feature completeness and availability may vary greatly between releases. Features may be added and/or removed from this list at any time as development progresses. Features frequently requested by our community (under consideration, may or may not be added to the above list): Bypassing 25 FPS limit NPC gambling inventory refresh button If you have any specific feature requests, please post them in this topic.
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