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  3. epsx

    Crash fog.dll

    Faulting application name: D2SE.exe, version: 0.0.0.0, time stamp: 0x4db5dc5f Faulting module name: Fog.dll, version: 0.0.0.0, time stamp: 0x3f8a5c4f Exception code: 0xc00000fd Fault offset: 0x000145d7 Faulting process id: 0x21e8 Faulting application start time: 0x01d5df645264c15a Faulting application path: C:\Games\Diablo II\D2SE.exe Faulting module path: C:\Games\Diablo II\D2SE\CORES\1.10f\Fog.dll1 When i press start plugin in the D2SE. instatly closing, no other notification.
  4. Full-HD is unavailable at this time. Please understand that our community project is a collection of diverse teams and often solitary developers. High resolution options other than 1366x768 are being worked on by @Necrolis. We have no estimated date of arrival yet, since Nec has other duties that are of higher priority.
  5. Open source software and our project are tightly knit together, you know...
  6. Hi all I would like to suggest an idea. I like D2 mods very much and the creativity of the moders but I don't see, in any mod available, a possibility that gives the possibility to create or modify the spell - skill of the player by himself. Mostly we have brand new skills to test in the mod and make builds from them, its ok, but when we could have a free slot/slots in the skill tree where we could combine or create our own new skills that would be nice. I will take sorceress for example, after we get a certain level or make a special quest we could make combination of every 2 skills in the skill tree like: Blizzard + Metor = Meteor Shower ( or Comet Shower with cold dmg ? ), Frozen Orb + Lightning = Lightning Orb which shots Lightning spell ( Fire Orb, Poison Orb etc ) Hydra + Fireball = Fire Hydra shots Fireballs ( or Lightning Hydra, Cold Hydra etc ), Fireball + Mana shield = Sphere above you which protects you and shots Fireballs at closest enemy ( like a Sentry Guard ) and so on. That would give the player's own possibility to create a build that others don't have ( or they don't have the idea of it now ), the players would use they own creativity to create strong builds and if they want they could share it here on forum for others.
  7. Oh Deckard, where's your cane?

    Can you see stars with all the rain?

    So much wisdom, and no such fame.

    Perhaps a game, yet all the same.

    Prisoner of war, but who's to blame?

     

    Knowledge of battle you contain.

    You still have your life, so don't restrain.

    Identify for heroes, who need the name.

    Stay alive, Deckard! Don't die in vain!

    Just enough time, for one last game...

     

    A vital move against evil's reign.

    Ensures survival, though his spirit tame.

    In death's slumber; no pain the same.

    At least in death, sleep you gain;

    Into heaven's light without refrain...

     

    For Honor 

    of Deckard Cain

     

    1. Mike Millaire-d'Aveyron

      Mike Millaire-d'Aveyron

      Thank you for sharing this great piece of poetry with the community, StoneHair. 😀

      With your permission, I will aim to include it in the Diablo II project one way or another.

    2. StoneHair

      StoneHair

      "No one should ever be caged" Barbarian

      You have my permission

  8. Further more, the suggestions about gems and runes and more words with gems in the combinations/more gems qualities. Why make the system more complicated? What made rune words and gems so great was the simplicity of it all and how easy it was to understand. Now you want to make it bigger and more complicated? Gems were not meant to be as powerful as runes. This is a given. And all of them were useful in their own ways. especially Topaz, Diamond, and Ruby. Rune words only requiring 1 rune? Whats the point in them being rune words at that point? The thing that makes rune words so special is that you have to assemble all of the pieces and you get this amazing piece of gear at the end. You're going to take away the struggle for instant gratification? Or you just can't put the runes in the correct order when there's a website that tells you exactly what every recipe is and the order? Charms with sockets? Why? They don't need sockets. At this point you are over complicating these simple things. Charms are exactly what charms are supposed to be. They do not need sockets. They are CHARMS. NOT gear. Charms are not a socketable thing. It doesn't even make sense logically. How about just improve the quality of the game rather than changing its mechanics. ESPECIALLY it's best attribute, I say again, its ITEM SYSTEM. Don't. Mess with it.
  9. DO NOT MESS WITH THE ITEM SYSTEM OF DIABLO. I like this project, but you people are painting with some very wide colorful brushes just throwing out ideas you think are neat and cool. This game is good because of the way it was designed. Ethreal items ARE good in Diablo. You just have to find the right way to use them. If you never used an ethreal item in D2, then you have no room to speak on it. Literally all seasoned D2 players have used Ethreal items. Ethreal is MEANT to be a negative thing until it is "accidentally" by chance matched with the indestructible property, repair durability property, or used on a mercenary. This is what made Ethreal so unique and such an interesting part of Diablo 2. Start changing things like this and you will ruin what was already GREAT about Diablo. Do NOT add a way to craft class specific items. Crafting was merely a way to bridge the gap between what you had and what you needed. Not a way to make the best items in the game. Crafting does produce some really good things like rings, gloves, boots, amulets, but the reason why Pelts, Barb helms, and other items are SO VALUABLE is because you have to go find them in the world. Being able to Craft them just makes that process easier and less rewarding. Using body parts to craft things? What? Why? So people farm each other over and over again? This idea just sounds very colorful and ridiculous. Great thinking outside the box, but it's just weird and necessary. Be careful making rares better. They should NOT compete with Uniques in most cases. Uniques are SUPPOSED to be better than rares. Rares are where rares are supposed to be. Now, I will say some rare armors and helmets(obviously not circlets or class specific helms) seem to be non existent in terms of usefulness. If we could make rare armors/helmets(not circlets or class specific helms) somehow level with the way boots, gloves, rings, amulets, and belts are useful in endgame gear, I could maybe see an argument for that, but even THAT is a long stretch. I am not trying to bash anyone or hate on peoples ideas here, I just want folks to step back and realize that you are not a game designer and Diablo II was the best hacker slasher ever created based on it's ITEM SYSTEM and play style long before you touched the game. Granted there are some shortcomings in it's design, the item system was NOT one of them. Please have a little respect and don't ruin this game's future with wild redesigning of how it worked before. Shortcomings would include things like: Stash size was ridiculous. The inability to transfer items across characters. Teleport allowing players to run through dungeons at light speed and farm bosses or rush people through the game. The maggot lair map. Act 3's entire map being insane and confusing. Bots. The list could go on. But THESE are the type of things this ENHANCEMENT should aim to fix. Not reworking the design of the game's best attribute, it's item system.
  10. Attempting to open the character stat screen crashes the game without fail.
  11. Hey Mike! 

    I just wanted to say, that you and your team are AWESOME!!! I've been loving D2 since the day it came out, and have been constantly trying to up my game, make it more interesting, thank you guys SOOOOOOOOO much for working on this project! I am about to go enjoy it now =]

    1. MrApok

      MrApok

      Also, I would love to help out any way I can... I can start contributing $20/month (or more) if it would help the cause. I do have some great ideas for D2 that I have been lugging around for 10+ years (if you guys are interested that is) =]

    2. Mike Millaire-d'Aveyron

      Mike Millaire-d'Aveyron

      If you can afford to and desire to support the study, development and promotion of our Diablo II community dev projects, you can do so via Patreon at https://www.patreon.com/millaire

      Other ways of contributing towards the continued support and preservation of Diablo 2 legacy will be made available later this year.

      Also, there will be a limited edition of rewards for patrons, to be announced in late spring.

      Thank you for your interest and strong willingness to help our cause!

  12. ^ Same, says files are corrupt. Brand new install, seems to be something with the installer. Only mod that won't work for me.
  13. the tainted 2 wont launch when I try to play the enhanced edition
  14. Oh, and as an after thought: why not have charms with sockets? If charms bigger than 1x1 are still to be a thing, then they should be uniques with multiple sockets. Then you could have charm Runewords! I'd certainly give up the inventory space for something like that.
  15. I saw a post mentioning the improvement of Ethereal items to make them worth using. I agree with this completely (I literally never used an Ethereal item in vanilla Diablo II), and it should be taken further with unique properties and skills available only to this class of item. But in the event a truly worthwhile Ethereal item is found, why not provide a means of making it non-Ethereal? A Horadric Cube recipe with costly and rare materials would be fair. How about all charms being 1x1 in size? I hated finding an almost perfect charm, only to have it devour a 1x3 inventory chunk. It got out of hand real quick, considering how many charms were needed to make a significant impact. I really enjoyed the unique and upgradeable charms in Median XL, but didn't necessarily like all the random charm drops being removed. Maybe make charms better, but rarer, OR introduce a blank charm that can be cubed with other charms, jewels, gems, runes, etc. for bonuses? While we are on the topic, how about a similar treatment for jewels too? In my vanilla Diablo II experience, the vast majority of jewels were not worth the socket. I saw another post mentioning new gem combination recipes. I like this idea a lot. But why stop there? How about a gem quality or qualities past Perfect (so that they scale better alongside runes)? Or maybe specific gem + rune recipes that have distinct synergies (elemental damage / resistance, life / mana drain, etc.)? Then new Runewords could be created using these new combinations. And Runewords! Oh man, please take a page out of the Median XL book and change Runewords to requiring only one rune, or some other standardization formula. I screwed up more than one Runeword in vanilla Diablo II. But don't copy the WTF cluster swarms of enemies from Median XL. All the new areas started to have the same cheesy rush-down one-hit-kill feel; that alone ruined most uber levels and high level content for me. Finally, if not already in the works, PLEASE provide Horadric Cube recipes to retrieve socketed materials. For balance, make it require a consumable ingredient that costs gold (any and all new crafting materials should come with a scaling gold cost). Thanks for reading my wishlist!
  16. First of, great work! After year or so of waiting for project to get more mature I went and installed it (had hell of a trouble figuring out reshade filters untill I got them just about right). Glide is finally working on my system, perspective is on, and the quality of image is better than on draw/D3D. Looking forward to the new skillset also. Second, I see the resolution options in D2ExpRes.ini, and sure enough when I change it to 1980x1080, thing works and looks extremely sharp and good, but of course with expected problems. Besides of UI which needs repositioning and tweaking of all those elements, what else was changed in render because with classic multiress1.13c.dll there was no black square-glitches all over the top of the screen. Where would I start to tweak things for UI and the rest of elements? I just want to play singleplayer/offline and on big tv so I do not have issue with seeing bit further in distance than on standard resolution, even if it makes game bit unbalanced because of it, the quality and richness of image on FHD is worth it...
  17. All I'd like to see is the return of Zonz piercing guided.
  18. My wife and I are both longtime players of both Diablos (refuse to acknowledge the cartoony trash of III). Our suggestions: 1. Hellfire level! This was a cool, creepy mod in Diablo I that was missing in II. Yeah, the cow level is cute, but nowhere near as gross/bizarre. A portal in town to Hellfire would be sweet. 2. Better arcane/magic attacks: holy/arcane/magic damage isn't great, and could use some tweaking to be competitive. Could tie nicely to the higher level skills already in dev. 3. Blood magic for necro: you could have blood fountain, blood wave, fist of blood, etc; would look really awesome and add a whole new subset to the character (why is it just poison and bone?)
  19. The Problem here is... what about Hardcore-Players? Rush Chars to lvl 9 and slay em to obtain those crafting stuff? U should atleast add another way 2 get those craft stuff... or retinker the whole idea. #### My Ideas: Check out Path of Diablo Mod ... Corrupting Uniqs, which can give em more than 1sox is a great way 2 empower uniqs coz Runewords are simply much better than uniqs in Vanilla Rare items should become better stats so they can compete with Uniqs/RWs (Yes, i know, some rings, amulets and very special rares in vanilla are already nice...) Quality of Life Improvents like Autoparty Diablo Clone should be more easy to access (not via SOJs or only 1 SOJ needed to sell?) Make Dclone stronger Enhance Uber-Tristram / Balance Dia, Baal, Meph "Random" Dungeon for Endgame? Rework some useless vanilla Uniqs Change Enigma? Make summon Dudu work plz Autopick Gold Better Rates on Goldfind Affixes, which could enhance Gambling-Possibility Higher chances for gd Items in Gambling Fix Eth Armor Bug Give all Classes better ways for movement similar like Teleport from sorc. Item Filters?
  20. In the future will there be an option to play over TCP/IP or maybe even a multiplayer server?
  21. Iroha

    Great work!

    Awesome project!!!!!!!!!!!!!!111 Mike,
  22. akarvi

    Great work!

    Hi, great work!, thanks! Now D2 works with Glide on my Linux in widescreen mode! UI is beautiful. Hope you fix the summoner bugs soon! Oh and support for 16:10 resolution would be nice. Greetings aka
  23. When crafting the Ethereal property is removed from the item. Bows Cannot be Ethereal, Phase-blades and its lower tiers are not found with the Ethereal property. Ethereal items are granted a -10 stat require reduction. ~ I like what blizzard did here but can't we make getting an Ethereal weapon more exciting xD. - Weapons: +50% base damage. - Make weapons have an innate weapon-speed advantage?- Armor: +50% base defense. - Make Armors naturally lighter? For Example, if I find ethereal <- Light (Armor-type) has no speed penalty but makes you faster instead attributed by Ethereal property. This would only apply for Body Armor and Shields which are the only items that weigh down the character affecting their speed. I was also thinking of a special property like (Tyrael's) but that would have to be a really rare for -100% requirements. Tyrael's Might Character sprites don't show Ethereal Body-armor would be really awesome to see this fixed.
  24. The crafting system for Hit Power Items, Blood Items, Caster Items, Safety Items. Is (in Vanilla) very limited to what type of gear bases you can use. It would be nice to see this system elaborated on. For example, Class-specific gear i.e (Nec-Heads, Barb-Helms, Assassin-Claws, Druid-Pelts, Sorc-Orbs, Amazon-Bows, Paladin-Shields). A lot of the Affixes are also useless for armors/weapons because of the low stats. A re-haul of the same system w/e crafting material would be a substantial additive to the loot system.
  25. Hardcore possibly Softcore CRAFTING system evolving around alchemy. Body parts obtained by battle (pvp) to craft gear with alchemical properties. I.E obtaining an ear from a battle and using it with the cube, to make an Item with BLOOD properties. (Life, LL, etc) Maybe using Clvl if possible for different alchemic synthetic materials. (Tiered added affix properties.) Could obtain different Materials from different types of characters. Keeping it short... You get the idea.
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