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Rogue Encampment Resettled

The unmistakable texture of Matt Uelmen's iconic theme, the tents, the rain and the quiet crackle of a dying fire against an endless night. When I was a kid, playing the demo in the early 2000s, this place felt like home. The camp and its surrounding wilderness were all had access to then; it was only later that I was gifted the full game and reluctantly ventured beyond the Tamoe Mountains, leaving the Monastery and its Sisterhood behind. And in truth, I never left them behind. The childhood mem

Mike

Mike in Dev Blog

The Jewel City Anew

When I first stepped into Lut Gholein, I was in awe. It was unlike any other place I knew growing up in the countryside. I still blame the Jewel City for my strange choice of an oriental studies major the first time I studied at university, even though there were obviously other factors that contributed to that decision. But even as a kid, something about the city always left me wanting more. Its streets were broad — but empty. Its grandeur hinted at — but unseen. It may not sur

Mike

Mike in Dev Blog

Kurast Docks Unmoored

They say great ideas come in the shower. Well, David Brevik says so, at least. Sometimes, they also come from playing Path of Exile and wishing Diablo II had just this one tiny QoL tweak. Thanks to a Discord suggestion (and a bit of quick code magic from a valiant member of the modding community), now it does: hold or toggle Alt to show items, PoE-style.   This is the first in a series of short dev blog posts about the upcoming update to Diablo 2 Enhanced — sometimes known as

Mike

Mike in Dev Blog

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