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Mike Millaire

Planned Features List

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Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics

Currently planned in-development features include, but are not limited to:

  • Engine extensions [in progress]
    ↳ Being worked on by Kingpin, Szumigajowy and Ogodei
  • Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress]
    ↳ Interface art remade for HD by Mike Millaire
    ↳ Temporary high resolution solution coded by dav92 currently in place
    ↳ New advanced graphics driver being worked on by Necrolis
  • A comprehensive character statistics panel [mostly done]
    ↳ Statistics panel extension coded by HarvestWombs
    ↳ Interface layout by Mike Millaire
  • Expanded personal inventory storage capacity [mostly done]
    ↳ Temporary high resolution solution coded by dav92 currently in place
  • Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done]
    ↳ Temporary high resolution solution coded by dav92 currently in place
  • Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done]
    ↳ Temporary high resolution solution coded by dav92 currently in place
  • PlugY multi-page stash and shared stash compatibility [compatible]
    ↳ PlugY stash is a temporary solution (PlugY is unstable and prone to errors)
    ↳ New stash solution being worked on by Szumigajowy
  • Sven's Glide wrapper compatibility [compatible]
    ↳ Sven's wrapper is a temporary solution (was designed with 800x600 in mind)
    ↳ New advanced graphics driver being worked on by Necrolis
  • ALchemy 3D sound compatibility [compatible]
  • 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress]
    ↳ Skills being worked on by Mike Millaire
    ↳ Skill icons by Lorc, Delapouite, Carl Olsen, Skoll, Zeromancer, cla$$ics and Mike Millaire
  • Ability to reset attributes and skills [in progress]
    ↳ Being worked on by Szumigajowy
  • Ability to enhance items [in progress]
    ↳ Being worked on by Szumigajowy
  • Unique graphics for each Unique and Set item [in progress]
    ↳ Being worked on by Mike Millaire
    ↳ Item graphics contributed by Nephretes, Radament, Barby, AlphA and Mike Millaire
  • New Unique items [not started]
  • New item Sets [not started]
  • Addition of new items to existing Sets (where it makes sense) [not started]
  • Throwing potions made viable [in progress]
    ↳ Being worked on by Mike Millaire
  • More explanatory labels for mercenary companions [mostly done]
    ↳ Mercenary label extension coded by Myhrginoc
  • An AI overhaul of mercenary companions [in progress]
    ↳ Being worked on by Mike Millaire and Ogodei
  • Fully equippable mercenary companions [in progress]
    ↳ Temporary solution coded by dav92 currently in place
  • New mercenary companion types/classes [in progress]
    ↳ Design being worked on by Mike Millaire
    ↳ Code being worked on by Szumigajowy and Kingpin
  • An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [in progress]
    ↳ Design being worked on by Mike Millaire
    ↳ Code being worked on by Szumigajowy and Kingpin
  • An in-depth overhaul of the Lord of Terror encounter [in progress]
    ↳ Being worked on by Mike Millaire
  • An in-depth overhaul of the Summoner/Jazreth encounter [in progress]
    ↳ Being worked on by Mike Millaire
  • Other boss encounter overhauls [not started]
  • Addition of new boss encounters [not started]
  • Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [in progress]
    ↳ Being worked on by Mike Millaire
  • Addition of new optional areas to explore [not started]
  • Additional NPCs to interact with in existing areas [not started]
  • Addition of NPC allies to hostile areas [in progress]
    ↳ Being worked on by Mike Millaire
  • New quest system [in progress]
    ↳ Being worked on by Kingpin and Szumigajowy
  • NPC system extensions [in progress]
    ↳ Being worked on by Kingpin and Szumigajowy
  • Addition of new content/storylines for Nightmare and Hell difficulties [in progress]
    ↳ Being worked on by Mike Millaire
  • Active 'charm zone' in main inventory [in progress]
    ↳ Being worked on by Szumigajowy
  • Automatic gold pickup [in progress]
    ↳ Being worked on by Szumigajowy
  • Hotkey shortcuts for inventory management [in progress]
    ↳ Being worked on by Szumigajowy

Please note that feature completeness and availability may vary greatly between releases.
Features may be added and/or removed from this list at any time as development progresses.

Features frequently requested by our community (under consideration, may or may not be added to the above list):

  • Bypassing 25 FPS limit
  • NPC gambling inventory refresh button

If you have any specific feature requests, please post them in this topic.

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Update: The following community-requested features are now confirmed to be in development:

  • Active 'charm zone' in main inventory
  • Automatic gold pickup
  • Hotkey shortcuts for inventory management

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