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Mike Millaire

Teaser: Skill Trees Expansion I (upcoming)

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The Enhanced Edition will expand the skill trees of all character classes, both horizontally and vertically, following the principles of our skill design methodology.

In the first stage of skill additions, we are focusing on horizontal expansion, i.e. adding skills unlocked at character levels 1 to 30.

“We wanted to put cooler stuff toward the bottom.” - David Brevik

Each of the seven character classes will have their amount of skills doubled, which means a total of 210 skill additions.
We are going from 3 skill columns on each tab to 6, employing a layout that is symmetrical to the placement of the original skills.

Our main aim in this stage is increasing the skill variety available to each character class.

While all character classes will maintain their traditional flair and dominant theme, the boundaries between them will become more blurred, allowing for playstyles previously associated with one class to be applicable to others, creating new and interesting combinations of skillsets. This could be interpreted as an introduction of multi-classing into the existing class system, though we see it as a very slight nod in the direction of the first instalment of the Diablo series, where spells were largely transferable between classes, with each class having their unique ability and aptitude.

For example, the Barbarian will be able to focus on bows or crossbows. His use of these missile weapons will differ from that of the Amazon, however. Where the Amazon predominantly uses magic to enhance her arrows, the Barbarian bowmaster prefers sheer brute force, overdrawing his bow to deliver devastating physical damage.

barbarian.png.f78a796e9a671db70945983aa3498b12.png

The Necromancer will be able to specialize in melee fighting with daggers or polearms, much like a Barbarian would. He will also gain the ability to construct bone turrets that will channel magic missiles and launch them against his enemies, in a manner similar to the traps laid by an Assassin.

necromancer.png.bde6dddd4f63d5ed00ad20be1dfb0814.png

Both the Necromancer and the Sorceress will have more choices with regard to the shapes and forms of magic they are able to evoke within the restrictions of their elemental specialities. While the Necromancer will be able to spew a jet of noxious fumes, the Sorceress will have the similar ability of unleashing a continuous flow of cold or lightning, in addition to the fire-based skill she already had. The Sorceress might also call forth elemental minions not entirely unlike the fire golem animated by a Necromancer.

sorceress.png.6ede8860c29ef3f3736693ced23549e4.png

Please note that the information provided in this teaser is not final, and subject to changes.

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