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Features


Diablo II Enhanced Edition features:

  • High resolution:
    ↳ Choice between classic mode (4:3/1024x768) and widescreen mode (16:9/1366x768)
    ↳ OpenGL rendering with shaders, HD text and unlocked FPS
    ↳ Graphics cache memory increased

     
  • Character statistics:
    ↳ Most common stats displayed in tabular format
    ↳ Ability to freely reassign stat points in increments of 1 or 5
    ↳ Enhanced HD UI design and art

     
  • Character inventory:
    ↳ Larger storage capacity (8x16)
    ↳ Sorting functionality
    ↳ Quick item moving between containers with ctrl + click
    ↳ Enhanced HD UI design and art

     
  • Personal stash:
    ↳ Larger storage capacity (16x15)
    ↳ PlugY multi-page personal stash and shared stash
    ↳ Sorting functionality (applies to currently viewed page only)
    ↳ Quick item moving between containers with ctrl + click
    ↳ Enhanced HD UI design and art

     
  • Horadric Cube:
    ↳ Larger storage capacity (8x8)
    ↳ Sorting functionality
    ↳ Quick item moving between containers with ctrl + click
    ↳ Enhanced HD UI design and art
    ↳ New animation for transmuting quest items
    ↳ Accessing the secret level(s) will be easier now

    ↳ Gems, runes and jewels can be retrieved from socketed items at no cost
    ↳ Ladder-only restriction on recipes lifted

     
  • Quest log:
    ↳ Enhanced HD UI design and art
     
  • Waypoints:
    ↳ Enhanced HD UI design and art
     
  • Merchant trade and gamble:
    ↳ Button for restocking inventory (be careful, may crash in gamble under certain conditions)
    ↳ Merchants will pay up to 50k/75k/150k gold for an item
    ↳ Enhanced HD UI design and art
     
  • Multiplayer:
    ↳ TCP/IP multiplayer is available
    ↳ Reduced TCP/IP multiplayer joining delay
    ↳ Larger multiplayer trade space
    ↳ Enhanced HD UI design and art

     
  • Character skills:
    ↳ Diablo II Lord of Destruction 1.13c skills and builds remain intact
    ↳ Button for resetting skill point allocation at will
    ↳ Development preview of select new skill prototypes is available (test characters only)
    ↳ Enhanced HD UI design and art

     
  • Miscellaneous quality of life features:
    ↳ Bigger stacks of ammunition, keys and increased capacity of tomes
    ↳ Automatic pickup of gold piles
    ↳ Automatic pickup of items (preconfigured to pick up rare items, jewellery, charms, runes, gems and some types of consumables)
    ↳ Filtering item names displayed on the screen by item quality
    ↳ More item names can be displayed on the screen concurrently
    ↳ No inventory loss on player death
    ↳ Halved stamina drain rate and slightly increased run velocity

     
  • Mercenary companions:
    ↳ Companion AI improvements
    ↳ Companions level up faster
    ↳ Companions can equip gloves, boots, amulets and rings
    ↳ Enhanced HD UI design and art

     
  • Level design:
    ↳ Wider corridors in Maggot Lair (optional levels with the narrow passages will be added later)
    ↳ Wider and simplified paths in Arcane Sanctuary (optional levels with the impossible Escherian architecture will be added later)
    ↳ Development preview of the restored Rogue Monastery (test characters only)

     
  • Boss encounters:
    ↳ The Lord of Hatred will use high quality voice lines from Heroes of the Storm
    ↳ The Lord of Terror will use high quality voice lines and sound effects from Heroes of the Storm

     
  • Unique items:
    ↳ Ladder-only restriction on unique items lifted
    ↳ New inventory graphic assets for several unique items (some are placeholders)
     
  • Runewords:
    ↳ Ladder-only restriction on runewords lifted
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