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Mike

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Everything posted by Mike

  1. Full-HD is unavailable at this time. Please understand that our community project is a collection of diverse teams and often solitary developers. High resolution options other than 1366x768 are being worked on by @Necrolis. We have no estimated date of arrival yet, since Nec has other duties that are of higher priority.
  2. Many of you guys asked me to set up a Discord server for D2EE, so I did just that.

    Feel free to join: https://discord.gg/RbBzMcG 👈

  3. We are pleased to announce that the TAINTED-2.2 revision of the Enhanced Edition is now available. It is strongly recommended that all current TAINTED-2 series users upgrade to TAINTED-2.2. New in this release: Fixed: Issues and crashes related to the inventory and NPC trade panels should now be fixed [fix] Fixed: Gold should now drop less frequently from regular monsters [fix] Fixed: The Summoner's skillset was reverted to vanilla skills. This is a temporary fix to make it easier to progress through Act 2. [fix] Misc: Removed more unnecessary files from Patch_D2.mpq [optimization] Misc: The Enhanced Edition installers should now automatically detect your Diablo II installation folder and install files into the correct subdirectory without the need for manual path entry. Advanced users can, of course, install the files to any directory and manually carry them over to their desired location. [convenience]
  4. 384 downloads

    ReShade is a generic post-processing injector for games and video software developed by crosire. If you would like your Enhanced Edition to look similar to our screenshots and videos, we recommend installing ReShade and using our preset. For the preset to work correctly, ensure you select the following shaders during ReShade installation: AdaptiveSharpen.fx Bloom.fx Clarity.fx FilmicPass.fx LevelsPlus.fx Technicolor.fx UIMask.fx Vignette.fx In our preset, we also make use these two shaders freely available on GitHub: Comic.fx (gives the game's assets a slightly smoothed look and intensifies black borders) ArcaneBloom.fx (makes smart adaptive adjustments to brightness levels) Place their files in the respective subdirectories of your reshade-shaders folder. It is not recommended to install more shaders (unless you know what you are doing). Each additional shader will make the shader compilation process take longer as well as negatively impact the game's performance if enabled. Inside the Preset.zip available here, you will find our preset itself (Enhanced Edition Preset.ini), which you should place in your game directory, and a PNG file (UIMask.png) which goes to your reshade-shaders/Textures folder. The purpose of the UIMask.png file is to prevent some shaders from affecting a specific section of the screen. Please note that the UIMask.png file is designed to work with the Widescreen (16:9) resolution mode and is incompatible with the Classic (4:3) mode. If you've done everything as described, you should be able to enable the preset in-game and enjoy visuals equivalent to what you see in our screenshots and videos. However, be advised that the final effect may vary depending on your specific hardware setup, display settings and other factors. You may also want to adjust some of the preset's settings, such as the intensity of sharpening and bloom effects, to suit your personal preferences and specific setup.
  5. Version TAINTED-2.2

    364 downloads

    Revision: TAINTED-2.2 Issues to be aware of in this pre-alpha release: Gamma and contrast correction don't work in windowed mode & Widescreen (16:9) mode does not display correctly when in windowed mode [fixed issue] Fix: to launch the Enhanced Edition in windowed mode via Cactus, follow the instructions in this post When operating in Widescreen (16:9) resolution mode, the game's built-in screenshot functionality does not work as intended (screenshots are corrupted) [bug] Recommendation: you can use ReShade to to circumvent this bug The limit of summoned minions is not enforced correctly, allowing the player to summon potentially infinite minions [bug] Recommendation: do not play summoner-type character builds to avoid this bug The limit of set traps is not enforced correctly, allowing the player to set potentially infinite traps [bug] Recommendation: do not play character builds using traps to avoid this bug The Unsummon skill does not work as intended [bug] Recommendation: do not play summoner-type character builds to avoid this bug Using the Potion of Regret to reset attributes and skills will crash the game [bug] Recommendation: do not purchase or use the Potion of Regret to avoid this bug Some interface panels may have transparency issues, such that allow you to see through elements that are supposed to be dark in colour [minor issue] Under rare circumstances, hostile areas may be populated with non-standard shrine types that may act unexpectedly and potentially crash the game when used [warning] Portal shrines may crash the game when used but are disabled and should not spawn under normal circumstances [warning] Features included in this pre-alpha release: Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress] A comprehensive character statistics panel [mostly done] Expanded personal inventory storage capacity [mostly done] Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done] Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done] PlugY multi-page stash and shared stash compatibility [compatible] Sven's Glide wrapper compatibility [compatible] ALchemy 3D sound compatibility [compatible] More explanatory labels for mercenary companions [mostly done] Fully equippable mercenary companions [in progress] Features only partially included in this pre-alpha release: New skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress] Notes: new skills are implemented but none of them are made available to player characters in this release Ability to reset attributes and skills [in progress] Notes: due to a bug, there is currently no way of resetting skills, but attributes can be freely redistributed as described on the character statistics panel Unique graphics for each Unique and Set item [in progress] Notes: only select Unique and Set items have unique graphics at this time Throwing potions made viable [in progress] Notes: throwing potions are made available for purchase from alchemy vendors, but no other changes to increase their viability have been made yet An AI overhaul of mercenary companions [in progress] Notes: all mercenary companions received new, more aggressive and generally smarter AI, but work in this regard has just started An in-depth overhaul of the Lord of Terror encounter [in progress] Notes: the overhaul is purely cosmetic as of now - Diablo received new voice lines and sound effects An in-depth overhaul of the Summoner/Jazreth encounter [in progress] Notes: Jazreth the Summoner received new, greatly improved AI, new voice lines, a new look (more lore-correct for a Vizjerei mage), but the related Arcane Sanctuary map revisions are not available yet, which may make dodging his attacks much more difficult than intended Addition of NPC allies to hostile areas [in progress] Notes: Rogue scouts have been added to select Act 1 wilderness areas; if slain by monsters, they will turn into hostile Dark Rangers Features not included in this pre-alpha release:
  6. Version TAINTED-2.2

    2478 downloads

    Revision: TAINTED-2.2 Issues to be aware of in this pre-alpha release: When operating in Widescreen (16:9) resolution mode, the game's built-in screenshot functionality does not work as intended (screenshots are corrupted) [bug] Recommendation: you can use ReShade to to circumvent this bug The limit of summoned minions is not enforced correctly, allowing the player to summon potentially infinite minions [bug] Recommendation: do not play summoner-type character builds to avoid this bug The limit of set traps is not enforced correctly, allowing the player to set potentially infinite traps [bug] Recommendation: do not play character builds using traps to avoid this bug The Unsummon skill does not work as intended [bug] Recommendation: do not play summoner-type character builds to avoid this bug Using the Potion of Regret to reset attributes and skills will crash the game [bug] Recommendation: do not purchase or use the Potion of Regret to avoid this bug Some interface panels may have transparency issues, such that allow you to see through elements that are supposed to be dark in colour [minor issue] Under rare circumstances, hostile areas may be populated with non-standard shrine types that may act unexpectedly and potentially crash the game when used [warning] Portal shrines may crash the game when used but are disabled and should not spawn under normal circumstances [warning] Features included in this pre-alpha release: Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress] A comprehensive character statistics panel [mostly done] Expanded personal inventory storage capacity [mostly done] Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done] Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done] PlugY multi-page stash and shared stash compatibility [compatible] Sven's Glide wrapper compatibility [compatible] ALchemy 3D sound compatibility [compatible] More explanatory labels for mercenary companions [mostly done] Fully equippable mercenary companions [in progress] Features only partially included in this pre-alpha release: New skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress] Notes: new skills are implemented but none of them are made available to player characters in this release Ability to reset attributes and skills [in progress] Notes: due to a bug, there is currently no way of resetting skills, but attributes can be freely redistributed as described on the character statistics panel Unique graphics for each Unique and Set item [in progress] Notes: only select Unique and Set items have unique graphics at this time Throwing potions made viable [in progress] Notes: throwing potions are made available for purchase from alchemy vendors, but no other changes to increase their viability have been made yet An AI overhaul of mercenary companions [in progress] Notes: all mercenary companions received new, more aggressive and generally smarter AI, but work in this regard has just started An in-depth overhaul of the Lord of Terror encounter [in progress] Notes: the overhaul is purely cosmetic as of now - Diablo received new voice lines and sound effects An in-depth overhaul of the Summoner/Jazreth encounter [in progress] Notes: Jazreth the Summoner received new, greatly improved AI, new voice lines, a new look (more lore-correct for a Vizjerei mage), but the related Arcane Sanctuary map revisions are not available yet, which may make dodging his attacks much more difficult than intended Addition of NPC allies to hostile areas [in progress] Notes: Rogue scouts have been added to select Act 1 wilderness areas; if slain by monsters, they will turn into hostile Dark Rangers Features not included in this pre-alpha release:
  7. A couple of recent screenshots taken at 1920x1080, from the internal development build. Please note: what you see is a work in progress. Also note: these are actual gameplay screenshots (with ReShade), not some ESRGAN-upscaling shenanigans
  8. Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics Currently planned in-development features include, but are not limited to: Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress] ↳ Interface HD design art by Mike Millaire ↳ Interim code by dav92 currently in place A comprehensive character statistics panel [in progress] ↳ Statistics panel extension coded by HarvestWombs ↳ Interface layout by Mike Millaire Expanded personal inventory storage capacity [in progress] ↳ Interim code by dav92 currently in place Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [in progress] ↳ Interim code by dav92 currently in place Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [in progress] ↳ Interim code by dav92 currently in place PlugY multi-page stash and shared stash compatibility [compatible] ↳ PlugY stash is a temporary solution (PlugY is unstable and prone to errors) Sven's Glide wrapper compatibility [compatible] ↳ Sven's wrapper is a temporary solution (was designed with 800x600 in mind) ALchemy 3D sound compatibility [compatible] 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress] ↳ Skills being worked on by Mike Millaire ↳ Skill icons by Lorc, Delapouite, Carl Olsen, Skoll, Zeromancer, cla$$ics and Mike Millaire Ability to reset attributes and skills with an item and/or through other ways [in progress] Unique graphics for each Unique and Set item [in progress] ↳ Being worked on by Mike Millaire ↳ Item graphics contributed by Nephretes, Radament, Barby, AlphA and Mike Millaire New Unique items [planned] New item Sets [planned] Addition of new items to existing Sets (where it makes sense) [planned] Bigger stacks of throwing potions, keys and increased capacity of tomes [in progress] An AI overhaul of mercenary companions [in progress] Fully equippable mercenary companions [in progress] ↳ Interim code by dav92 currently in place New mercenary companion types/classes [planned] An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [not started] An overhaul of the Lord of Terror encounter [in progress] An overhaul of the Summoner/Jazreth encounter [in progress] Other boss encounter overhauls [planned] Addition of new boss encounters [planned] Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [planned] Addition of new optional areas to explore [planned] Addition of new content/storyline [planned] Quality of life features and improvements [planned] Please note that feature completeness and availability may vary greatly between releases. Features may be added and/or removed from this list at any time as development progresses.
  9. The following is an alphabetical list of the Enhanced Edition contributors: ALPHA (D2Mods profile) BARBY (D2Mods profile) CARL OLSEN (Twitter) CLA$$ICS (D2Mods profile) DAV92 (D2Mods profile) DELAPOUITE (Website) EIMERNASE (D2Mods profile) HARVESTWOMBS (D2Mods profile) HAUJOBB (D2Mods profile) INERTIAS (D2Mods profile) JETAMAN (D2Mods profile) KEVIN MACLEOD (Website) KINGPIN (D2Mods profile) LEEKUN (D2Mods profile) LORC (Blog) MYHRGINOC (D2Mods profile) NECROLIS (D2Mods profile) NEFARIUS (D2Mods profile) NEPHRETES (D2Mods profile) OGODEI (D2Mods profile) PAUL SIRAMY (Website) PHROZEN HEART (D2Mods profile) RADAMENT (D2Mods profile) RED HAVOC (D2Mods profile) SKOLL (https://game-icons.net/) SVR (D2Mods profile) SZUMIGAJOWY (D2Mods profile) VOLF (D2Mods profile) ZEROMANCER (https://game-icons.net/) Thank you for contributing your knowledge, time and resources to the project. If you are a contributor and would like to update your URL or display name, send me a message.
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