Mike Posted May 13, 2019 Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics Currently planned in-development features include, but are not limited to: Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress]↳ Interface HD design art by Mike Millaire ↳ Interim code by dav92 currently in place A comprehensive character statistics panel [in progress]↳ Statistics panel extension coded by HarvestWombs ↳ Interface layout by Mike Millaire Expanded personal inventory storage capacity [in progress]↳ Interim code by dav92 currently in place Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [in progress]↳ Interim code by dav92 currently in place Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [in progress]↳ Interim code by dav92 currently in place PlugY multi-page stash and shared stash compatibility [compatible]↳ PlugY stash is a temporary solution (PlugY is unstable and prone to errors) Sven's Glide wrapper compatibility [compatible]↳ Sven's wrapper is a temporary solution (was designed with 800x600 in mind) ALchemy 3D sound compatibility [compatible] 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress]↳ Skills being worked on by Mike Millaire ↳ Skill icons by Lorc, Delapouite, Carl Olsen, Skoll, Zeromancer, cla$$ics and Mike Millaire Ability to reset attributes and skills with an item and/or through other ways [in progress] Unique graphics for each Unique and Set item [in progress]↳ Being worked on by Mike Millaire ↳ Item graphics contributed by Nephretes, Radament, Barby, AlphA and Mike Millaire New Unique items [planned] New item Sets [planned] Addition of new items to existing Sets (where it makes sense) [planned] Bigger stacks of throwing potions, keys and increased capacity of tomes [in progress] An AI overhaul of mercenary companions [in progress] Fully equippable mercenary companions [in progress]↳ Interim code by dav92 currently in place New mercenary companion types/classes [planned] An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [not started] An overhaul of the Lord of Terror encounter [in progress] An overhaul of the Summoner/Jazreth encounter [in progress] Other boss encounter overhauls [planned] Addition of new boss encounters [planned] Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [planned] Addition of new optional areas to explore [planned] Addition of new content/storyline [planned] Quality of life features and improvements [planned] Please note that feature completeness and availability may vary greatly between releases. Features may be added and/or removed from this list at any time as development progresses. Share this post Link to post