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Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics

Currently planned in-development features include, but are not limited to:

  • Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress]
    ↳ Interface HD design art by Mike Millaire
    ↳ Interim code by dav92 currently in place
  • A comprehensive character statistics panel [in progress]
    ↳ Statistics panel extension coded by HarvestWombs
    ↳ Interface layout by Mike Millaire
  • Expanded personal inventory storage capacity [in progress]
    ↳ Interim code by dav92 currently in place
  • Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [in progress]
    ↳ Interim code by dav92 currently in place
  • Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [in progress]
    ↳ Interim code by dav92 currently in place
  • PlugY multi-page stash and shared stash compatibility [compatible]
    ↳ PlugY stash is a temporary solution (PlugY is unstable and prone to errors)
  • Sven's Glide wrapper compatibility [compatible]
    ↳ Sven's wrapper is a temporary solution (was designed with 800x600 in mind)
  • ALchemy 3D sound compatibility [compatible]
  • 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress]
    ↳ Skills being worked on by Mike Millaire
    ↳ Skill icons by Lorc, Delapouite, Carl Olsen, Skoll, Zeromancer, cla$$ics and Mike Millaire
  • Ability to reset attributes and skills with an item and/or through other ways [in progress]
  • Unique graphics for each Unique and Set item [in progress]
    ↳ Being worked on by Mike Millaire
    ↳ Item graphics contributed by Nephretes, Radament, Barby, AlphA and Mike Millaire
  • New Unique items [planned]
  • New item Sets [planned]
  • Addition of new items to existing Sets (where it makes sense) [planned]
  • Bigger stacks of throwing potions, keys and increased capacity of tomes [in progress]
  • An AI overhaul of mercenary companions [in progress]
  • Fully equippable mercenary companions [in progress]
    ↳ Interim code by dav92 currently in place
  • New mercenary companion types/classes [planned]
  • An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [not started]
  • An overhaul of the Lord of Terror encounter [in progress]
  • An overhaul of the Summoner/Jazreth encounter [in progress]
  • Other boss encounter overhauls [planned]
  • Addition of new boss encounters [planned]
  • Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [planned]
  • Addition of new optional areas to explore [planned]
  • Addition of new content/storyline [planned]
  • Quality of life features and improvements [planned]

Please note that feature completeness and availability may vary greatly between releases.
Features may be added and/or removed from this list at any time as development progresses.

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