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  3. Hey Mike! 

    I just wanted to say, that you and your team are AWESOME!!! I've been loving D2 since the day it came out, and have been constantly trying to up my game, make it more interesting, thank you guys SOOOOOOOOO much for working on this project! I am about to go enjoy it now =]

    1. MrApok

      MrApok

      Also, I would love to help out any way I can... I can start contributing $20/month (or more) if it would help the cause. I do have some great ideas for D2 that I have been lugging around for 10+ years (if you guys are interested that is) =]

  4. Earlier
  5. ^ Same, says files are corrupt. Brand new install, seems to be something with the installer. Only mod that won't work for me.
  6. the tainted 2 wont launch when I try to play the enhanced edition
  7. Oh, and as an after thought: why not have charms with sockets? If charms bigger than 1x1 are still to be a thing, then they should be uniques with multiple sockets. Then you could have charm Runewords! I'd certainly give up the inventory space for something like that.
  8. I saw a post mentioning the improvement of Ethereal items to make them worth using. I agree with this completely (I literally never used an Ethereal item in vanilla Diablo II), and it should be taken further with unique properties and skills available only to this class of item. But in the event a truly worthwhile Ethereal item is found, why not provide a means of making it non-Ethereal? A Horadric Cube recipe with costly and rare materials would be fair. How about all charms being 1x1 in size? I hated finding an almost perfect charm, only to have it devour a 1x3 inventory chunk. It got out of hand real quick, considering how many charms were needed to make a significant impact. I really enjoyed the unique and upgradeable charms in Median XL, but didn't necessarily like all the random charm drops being removed. Maybe make charms better, but rarer, OR introduce a blank charm that can be cubed with other charms, jewels, gems, runes, etc. for bonuses? While we are on the topic, how about a similar treatment for jewels too? In my vanilla Diablo II experience, the vast majority of jewels were not worth the socket. I saw another post mentioning new gem combination recipes. I like this idea a lot. But why stop there? How about a gem quality or qualities past Perfect (so that they scale better alongside runes)? Or maybe specific gem + rune recipes that have distinct synergies (elemental damage / resistance, life / mana drain, etc.)? Then new Runewords could be created using these new combinations. And Runewords! Oh man, please take a page out of the Median XL book and change Runewords to requiring only one rune, or some other standardization formula. I screwed up more than one Runeword in vanilla Diablo II. But don't copy the WTF cluster swarms of enemies from Median XL. All the new areas started to have the same cheesy rush-down one-hit-kill feel; that alone ruined most uber levels and high level content for me. Finally, if not already in the works, PLEASE provide Horadric Cube recipes to retrieve socketed materials. For balance, make it require a consumable ingredient that costs gold (any and all new crafting materials should come with a scaling gold cost). Thanks for reading my wishlist!
  9. How active r u on here?

  10. First of, great work! After year or so of waiting for project to get more mature I went and installed it (had hell of a trouble figuring out reshade filters untill I got them just about right). Glide is finally working on my system, perspective is on, and the quality of image is better than on draw/D3D. Looking forward to the new skillset also. Second, I see the resolution options in D2ExpRes.ini, and sure enough when I change it to 1980x1080, thing works and looks extremely sharp and good, but of course with expected problems. Besides of UI which needs repositioning and tweaking of all those elements, what else was changed in render because with classic multiress1.13c.dll there was no black square-glitches all over the top of the screen. Where would I start to tweak things for UI and the rest of elements? I just want to play singleplayer/offline and on big tv so I do not have issue with seeing bit further in distance than on standard resolution, even if it makes game bit unbalanced because of it, the quality and richness of image on FHD is worth it...
  11. All I'd like to see is the return of Zonz piercing guided.
  12. My wife and I are both longtime players of both Diablos (refuse to acknowledge the cartoony trash of III). Our suggestions: 1. Hellfire level! This was a cool, creepy mod in Diablo I that was missing in II. Yeah, the cow level is cute, but nowhere near as gross/bizarre. A portal in town to Hellfire would be sweet. 2. Better arcane/magic attacks: holy/arcane/magic damage isn't great, and could use some tweaking to be competitive. Could tie nicely to the higher level skills already in dev. 3. Blood magic for necro: you could have blood fountain, blood wave, fist of blood, etc; would look really awesome and add a whole new subset to the character (why is it just poison and bone?)
  13. The Problem here is... what about Hardcore-Players? Rush Chars to lvl 9 and slay em to obtain those crafting stuff? U should atleast add another way 2 get those craft stuff... or retinker the whole idea. #### My Ideas: Check out Path of Diablo Mod ... Corrupting Uniqs, which can give em more than 1sox is a great way 2 empower uniqs coz Runewords are simply much better than uniqs in Vanilla Rare items should become better stats so they can compete with Uniqs/RWs (Yes, i know, some rings, amulets and very special rares in vanilla are already nice...) Quality of Life Improvents like Autoparty Diablo Clone should be more easy to access (not via SOJs or only 1 SOJ needed to sell?) Make Dclone stronger Enhance Uber-Tristram / Balance Dia, Baal, Meph "Random" Dungeon for Endgame? Rework some useless vanilla Uniqs Change Enigma? Make summon Dudu work plz Autopick Gold Better Rates on Goldfind Affixes, which could enhance Gambling-Possibility Higher chances for gd Items in Gambling Fix Eth Armor Bug Give all Classes better ways for movement similar like Teleport from sorc. Item Filters?
  14. In the future will there be an option to play over TCP/IP or maybe even a multiplayer server?
  15. Iroha

    Great work!

    Awesome project!!!!!!!!!!!!!!111 Mike,
  16. akarvi

    Great work!

    Hi, great work!, thanks! Now D2 works with Glide on my Linux in widescreen mode! UI is beautiful. Hope you fix the summoner bugs soon! Oh and support for 16:10 resolution would be nice. Greetings aka
  17. When crafting the Ethereal property is removed from the item. Bows Cannot be Ethereal, Phase-blades and its lower tiers are not found with the Ethereal property. Ethereal items are granted a -10 stat require reduction. ~ I like what blizzard did here but can't we make getting an Ethereal weapon more exciting xD. - Weapons: +50% base damage. - Make weapons have an innate weapon-speed advantage?- Armor: +50% base defense. - Make Armors naturally lighter? For Example, if I find ethereal <- Light (Armor-type) has no speed penalty but makes you faster instead attributed by Ethereal property. This would only apply for Body Armor and Shields which are the only items that weigh down the character affecting their speed. I was also thinking of a special property like (Tyrael's) but that would have to be a really rare for -100% requirements. Tyrael's Might Character sprites don't show Ethereal Body-armor would be really awesome to see this fixed.
  18. The crafting system for Hit Power Items, Blood Items, Caster Items, Safety Items. Is (in Vanilla) very limited to what type of gear bases you can use. It would be nice to see this system elaborated on. For example, Class-specific gear i.e (Nec-Heads, Barb-Helms, Assassin-Claws, Druid-Pelts, Sorc-Orbs, Amazon-Bows, Paladin-Shields). A lot of the Affixes are also useless for armors/weapons because of the low stats. A re-haul of the same system w/e crafting material would be a substantial additive to the loot system.
  19. Hardcore possibly Softcore CRAFTING system evolving around alchemy. Body parts obtained by battle (pvp) to craft gear with alchemical properties. I.E obtaining an ear from a battle and using it with the cube, to make an Item with BLOOD properties. (Life, LL, etc) Maybe using Clvl if possible for different alchemic synthetic materials. (Tiered added affix properties.) Could obtain different Materials from different types of characters. Keeping it short... You get the idea.
  20. Hello @Albraxes That is the intended behaviour. As we noted on the release page: New skills are not available for player use in the TAINTED-2 series of releases. What you can currently see is just a static preview of the skill tree expansions that can't be interacted with in any way. The ability to use the new skills will be enabled in the upcoming release series, TAINTED-3, along with many other new features and bug fixes. Unfortunately, TAINTED-3 is still a ways off, and I can't accurately estimate when it will arrive.
  21. hi all, just started playing amazon and i see the 6 horizontal skills but i can only click on the first/ original 3 skills and not the new ones. i cant even look at its descriptions as its unclickable. do i need to get to a certain level or there is something wrong?
  22. Update: The following community-requested features are now confirmed to be in development: Active 'charm zone' in main inventory Automatic gold pickup Hotkey shortcuts for inventory management
  23. Hello everyone ! I have two ideas in mind. 1- Would they be fun to have some unique ability after doing a special quest for each class on a total of six to three choices? 2- The gems would have given birth to special gem like share example Ruby + Sapphire = Charoite Chipped 2-3 Fire Damage +0-2 Cold Damage, 1.0 sec Duration + 5 to Life + 5 Max Mana + 6% Fire Resist + 6% Resist Cold Total of 28 new gems but available with only the cube horadrim and triple highest level required. New Chipped 3 New Flawed 15 New Regular 36 New Flawless 45 New Perfect 54 Thanks you for read me ^-^
  24. Many of you guys asked me to set up a Discord server for D2EE, so I did just that.

    Feel free to join: https://discord.gg/RbBzMcG 👈

  25. until

    Thanks to everyone who showed up to the premiere!
  26. The encounter with the Summoner, Jazreth, always felt underwhelming, especially since it has its own quest log entry and a lot of background lore behind it. In the Enhanced Edition, the encounter as well as the Arcane Sanctuary where it takes place will be thoroughly revised. The walkways throughout the Arcane Sanctuary will be made wider, so that players and enemies don't get stuck as easily. It will also be easier to find Horazon's Journal and the new arena-like open space, where the battle with the Summoner will be taking place. Here's a slightly out of date Dev Preview of the Enclave area: And, yes - the Summoner will actually summon minions. It's being worked on. Please note that the information provided in this teaser is not final, and subject to changes.
  27. The Enhanced Edition's new Nightmare difficulty storyline will at one point enable you to revisit the Monastery of the Sisterhood of the Sightless Eye, also known as the Eastgate Monastery. While you were busy chasing the Prime Evils, the Sisterhood managed to reclaim their ancestral home. The world of Sanctuary after the Worldstone's destruction. Below you will find a series of images and videos detailing our project's progress on restoring the Monastery for use in the Nightmare difficulty storyline. Please note that the information provided in this teaser is not final, and subject to changes.
  28. Bored of going through the same quests and events three times? The Enhanced Edition will introduce a new storyline for the Nightmare difficulty, which will pick up right where the Normal difficulty storyline left off. “And a child will cradle Terror in his breast as the heart of man falls under the shadow. A Wanderer will pass through the ancient lands trailing chaos in his wake. The Three Brothers will be reunited as the mortal world trembles before their might. And so it was foretold that the Three, once reunited, would be shattered again— And the last of them would set his sights on the holy mount. The warnings held that Their defeat would be illusory—that the final gambit had yet to be played...” - the Prophecies of the Final Day (excerpt from Diablo II: Lord of Destruction Manual) Upon that Final Day, after the defeat of Baal, the Lord of Destruction and last of the three Prime Evils, it became clear that the Worldstone which protected the realm of Sanctuary from both demonic and angelic interference, has been corrupted by the Evils' influence. Unknowing of the possible consequences of such corruption, Tyrael, Archangel of Justice, was forced to act in haste, and ultimately decided sacrifice his life to destroy the Worldstone, an act that itself could have unforeseen implications for humankind as well. Tyrael, wielding El'druin, the Sword of Justice, was uniquely equipped to perform this task, for it was said the Sword would cut through any substance in existence. And so begins the Nightmare; the Archangel of Justice himself, always regarded as humanity's protector, is revealed to be a mere tool, the final gambit of the Prime Evils' elaborate machinations. As it turns out, Mephisto, the Lord of Hatred and the eldest of the Three Brothers, orchestrated everything from the safety of the Black Abyss, where the heroes of Light so readily banished him. “My power is beyond the mortal coil.” - Mephisto Without the Worldstone acting as a dampening barrier, Mephisto's subliminal powers would seep into the realm of Sanctuary unobstructed. As it was prophesied: [...] The righteous shall fall upon the wicked, and lay siege to the very gates of Hell. And he shall take peace from mankind, and loose great Destruction upon the earth. The Lord of Hatred shall ascend his throne, and the fires of Hell shall devour all. And he shall mete out his vengeance upon all flesh, and the blood of innocents shall run as great torrents. Who then shall be saved? - an unknown savant (from 1999 E3 Diablo II trailer) Terrifyingly, the tendrils of Hatred that you've seen twist the entire religion of Zakarum will spread unrestricted throughout Sanctuary, sowing discord and conflict where Light used to be. Not only will you be faced with the Army of Hatred, carrying the burning standards of Hell... you will have to wisely choose your friends. Please note that the information provided in this teaser is not final, and subject to changes.
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